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​履歷 

(Enlish Resume below)

簡介: 精通角色建模,擁有多年歐美動畫影視和遊樂園產業工作資歷。曾參與迪士尼電視

動畫製作,與環球影城設施美術。能勝任講求高效的業界環境,如電視動畫公司,以及講究精確與高品質的動畫長片公司。除了從小受傳統美術訓練,大學受過動畫訓練之外,也時常額外報名美國知名線上課程,不斷精進業界所需的技能。

工作資歷

Mikros Animation, 五月.30.2022– 四月.12. 2023. 加拿大,蒙特婁
職位: 角色3D建模師

職位內容: 參與製作Netflix動畫片Thelma the Unicorn.負責角色建模.

 

ICON Creative Studio, 十二月.10.2020– 四月.2022. 加拿大,溫哥華
職位: 3D建模/材質師  12.10 2020– 五月.2022

職位內容: 參與製作迪士尼電視動畫-救難小奇兵第一季,Disney Junior- Firebuds負責角色建模(人物與擬人化汽車角色),多種物件建模,UV拆解,物件材質貼圖.
 

Monkey Chow Productions, 三月.16.2020- 八月.28.2020. 美國,奧蘭多
職位: 角色3D雕塑師

職位內容: 參與製作聖經故事短片Chosen Witness.

負責主角抹大拉的馬利亞角色建模,以及多個配角建模.負責高模雕塑與displacement 

map.

 

環球影城, 十一月.27.2017 – 十二月.07.2019. 美國,奧蘭多
職位: 機械角色動畫師

職位內容: 參與任天堂園區製作以及其他尚未公開的專案負責園區設施內的實體角色動作設計,運用3D模擬遊客體驗,簡易骨架綁定,模型佈線.


LifeFormations, 一月.03.2017- 十一月.2017.美國,辛辛那提
職位: 3D雕塑師

職位內容: 參與數個遊樂園專案.負責遊樂園動態或靜態實體角色與物件所需的3D雕塑

或修改,運用3D雕塑製作關節與模型的切塊,方便實體灌模部門與3D列印部門的製作.


專業技能
3D技能:3D雕塑(Zbrush), 3D 建模(Maya), 3D佈線,UV拆解,材質(Substance Painter),角色展示燈光(Arnold, BPR, Unreal Engine)美術技能: 人物繪畫,素描, 藝用解剖學,電腦繪圖,插畫

學歷
舊金山藝術大學(AAU) – 舊金山, CA, 2011- 2015   

動畫與特效系 學士.Bachelor of Fine Arts Degree- Animation & Visual Effects 

Resume

Selfmotivated 3D modeling artist. Aiming for 3D character modeling career in Animation/VFX industry. Have professional experience in both animation and themepark production. US & Canada based.

Experience

Mikros Animation, May.30 2022– April.12.2023

Job title: Character Modeling & Facial Artist.

Job description: Responsible for character modeling & facial modeling. 

ICON Creative Studio, December.10 2020– April.2022

Job title: Modeling/Texturing Artist. 12.10 2021– Present
Job title: Junior Modeling/Texturing Artist. 12.10 2020– 12.10.2021

Job description: Creating production ready assets including characters, vehicle characters ,props and environment for Disney Junior- Firebuds Season 1. 

Monkey Chow Productions, March.16.2020- Aug.28.2020.

Job title: Character Artist.
Job description: Sculpting high poly character models and generating displacement maps for animation production.

Universal Studio Creative, November 27 2017 – December 07 2019.

Job title: Associate Show Programmer.

Job desciption: Work on different project with IP, help the production of animatronic figures with 3D visualizing, including animation, rigging and retopoling /modeling.

LifeFormations, January 03 2017- November 2017.

Job Title: Digital Sculptor.
Job description: Sculpting and modeling from scratch, or posing, modifying base model provided by IP/ clients to meet clients' need. Preparing and breaking out models for production such as milling, 3d printing.

Skills and Abilities

Software:

Highly proficient in Maya, Zbrush, Substance Painter, Mari, Marvelous Designer, XGen, Marmoset Tool Bag, UV layout, Photoshop, Vray, GMH2, Motion Builder. Proficient in Unreal Engine.
 

Skills:

Well versed in figure drawing, anatomical drawing, modeling, figure sculpting, retopology, texture painting, map baking and light rig skills.

Extra skills: Basic biped rigging. Proficient character animation.

Education

Academy of Art University – San Francisco, CA, 2011- 2015   

Bachelor of Fine Arts Degree- Animation & Visual Effects

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